Online 4x4 cube solver
4x4 Cube Solver
Enter all 96 stickers on a 4x4 Rubik's Revenge cube, validate the colors, and follow a generated solution step by step.
- 96-sticker entry
- Parity-aware solving
- Step playback
Entry rule
Color your cube
Rotate the 3D cube and paint its visible stickers, or use the flat editor for all 96 stickers. Keep the same physical face orientation in either mode.
2D cube net
Layout: U on top, L F R B across the middle, D below.
U Up
L Left
F Front
R Right
B Back
D Down
Enter your cube colors
Solution playback
Generate a move list, then follow the larger 3D cube one turn at a time.
No solution generated yet
4x4 orientation
A 4x4 cube has movable center pieces. Hold the cube upright and keep white on top, green in front, and the same face order while entering all six sides.
Cube move notation
Read each move from the perspective of looking directly at that face.
R
Turn the outer right layer clockwise.
2R
Turn the second layer from the right clockwise.
R'
Turn the outer right layer counterclockwise.
2R'
Turn the second layer from the right counterclockwise.
How to use this 4x4 cube solver
Step 1
Enter all 96 stickers
Rotate the 3D cube and paint visible stickers, or use the flat editor.
Step 2
Validate the colors
Check empty stickers and the sixteen stickers of each color.
Step 3
Follow the solution
Generate inner-layer and face turns, then follow the 3D playback.
Why use a dedicated 4x4 cube solver
A 4x4 cube has movable centers, paired edges, and parity cases that do not exist on a standard 3x3. This dedicated page keeps the larger sticker grid, validation, and notation in one place.
The solver starts from the standard color layout: white U, red R, green F, yellow D, orange L, and blue B. Hold the physical cube in that orientation while entering the six faces.
How to enter a 4x4 cube
Choose a color, then rotate the 3D cube and paint visible stickers, or use the flat editor and cube net. Enter the colors exactly as they appear without rotating the physical cube between faces.
All 96 stickers must be filled. The page checks empty stickers and color counts before sending the state to the solver.
Reduction, parity, and 4x4 solving
A 4x4 is commonly solved by reducing the centers and edge pairs until it behaves like a 3x3, then handling any remaining parity case. The solver works from the complete visible state, so you do not need to identify those cases yourself.
The generated sequence can include inner-layer moves such as 2R and 2L in addition to standard face turns.
Step-by-step 4x4 playback
After the state is accepted, the solution appears as standard notation and a larger 3D player. Use the playback controls to follow one turn at a time.
Frequently Asked Questions
What is a 4x4 cube called?
The 4x4 puzzle is commonly called Rubik's Revenge or the Master Cube. It has 96 visible stickers and four sticker positions per row and column.
Does the 4x4 solver handle parity?
Yes. The solver works from the complete visible state and can include the inner-layer moves needed for 4x4 parity cases.
Do I need to use the standard color scheme?
Yes. This page expects white as U, red as R, green as F, yellow as D, orange as L, and blue as B while you enter the stickers.
Why does my 4x4 state say invalid?
Check for empty stickers, wrong color counts, or a face entered while the physical cube was rotated. A complete-looking 4x4 can still contain an impossible sticker state.