Solve My Cube

Online 2x2 pocket cube solver

2x2 Cube Solver

Enter a 2x2 pocket cube with flat input, 3D painting, or local face photos. Validate the corner state and follow a generated 2x2 solution step by step.

Pocket cubeNo fixed centersCorner validation
Need the 3x3 cube solver?

Entry rule

Keep the front face fixed while entering adjacent faces. Do not rotate the physical cube to make each side face you.

Color your cube

Use flat face entry for precision, rotate the 2x2 cube and paint visible stickers directly, or apply six face photos.

2D cube net

Layout: U on top, L F R B across the middle, D below.

U Up

L Left

F Front

R Right

B Back

D Down

Enter your cube colors

Fill the 2D cube net or use 3D input. The cube solver will check the missing stickers, color counts, and size-specific validation rules before solving.

Solution playback

Generate a move list, then follow the larger 3D cube one turn at a time.

No solution generated yet

Validate all six faces, then solve to generate step-by-step moves.

2x2 orientation

A 2x2 cube has no fixed center stickers. Keep the same physical front face while entering each side so the face mapping stays consistent.

Cube move notation

Read each move from the perspective of looking directly at that face.

R

Turn the right face clockwise.

R'

Turn the right face counterclockwise.

R2

Turn the right face twice.

U F L D B

Use the same pattern for up, front, left, down, and back.

How to use this cube solver

Step 1

Enter the stickers

Use flat entry, 3D entry, or six local face photos.

Step 2

Validate the colors

Check missing stickers, color counts, centers, and size-specific rules.

Step 3

Follow the solution

Generate moves and use the step-by-step 3D playback to solve the cube.

Why use a dedicated 2x2 cube solver

A 2x2 cube has no fixed center stickers. It is solved by identifying the eight corners, so the validation rules are different from a standard 3x3 cube.

This page gives pocket-cube entry, corner validation, and generated 2x2 moves their own clear solving flow.

How the 2x2 cube solver validates input

The 2x2 solver checks for missing stickers, the expected color counts, and a possible corner arrangement. Because there are no centers, the face mapping depends on consistent orientation while you enter each side.

Keep the same physical front face while entering adjacent faces. Rotating the cube to make every side face you can create a state that looks complete but cannot be solved.

2x2 flat, 3D, and photo entry

Flat entry gives direct control over each 2x2 face. The 3D editor lets you paint visible stickers on a rotatable pocket cube.

Photo entry can apply one detected face at a time or all six faces together. Detection stays local in your browser and every result is editable before solving.

Step-by-step 2x2 playback

After validation passes, Solve My Cube decodes the eight corner pieces and generates a 2x2 solution. The playback view lets you follow one move at a time.

Frequently Asked Questions

Is a 2x2 cube solved differently from a 3x3?

Yes. A 2x2 cube has only corner pieces and no fixed centers, so validation and solving use different rules.

Can I use photos for a 2x2 cube?

Yes. Photo entry works for 2x2 faces, runs locally in your browser, and lets you edit the detected stickers before solving.

Why does my 2x2 cube state say invalid?

Common causes include missing stickers, wrong color counts, inconsistent face orientation, or an impossible corner arrangement.

Does the 2x2 solver run locally?

Yes. The 2x2 corner decoding and solution search run in the browser.